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主管/ 高级特效师

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育碧电脑

面议

成都市 | 大专 | 1年以下

基本信息
工作地点:成都市
招聘人数:1 人
职位描述

Your role The Visual Effects Artist implements, under supervision, video game special effects in accordance with a project’s artistic direction and production deadlines. He/she has strong artistic skills, and an understanding of the technical constraints on the target platforms.你的角色作为特效艺术家你会根据项目的艺术指导和制作截止日期制作游戏特效。美术能力强,了解目标平台的技术限制。 Visual Art: o Using a variety of particle systems, create all aspects of special effects artwork: o Particle system templates and animation o Particle textures o Particle models (as necessary) o Lighting o Good knowledge of in-game special effects, including: o Smoke o Explosions o Fire o Weather o Atmospherics o Water o Light/Energy o Damage o Full screen filters o Post processing视觉艺术:使用各种粒子系统,创建所有方面的特效:粒子系统模板和动画粒子贴图粒子模型(如有需要)灯光照明熟悉游戏中的特效,包括:烟雾爆照火焰天气氛围水灯光/能量破碎后期效果 What you will do Coming with creative ideas and solutions to the assigned tasks and proactively communicate task status to your peers, customers, and Leads.Correct defects discovered by QC or your customers in a timely fashion.Work within the technical limitations of a variety of game engines.Collaborate with Graphics Technical Artist to ensure necessary technology/features are present in order to reach the visual ****s.Share artistic knowledge with Artists, support them when needed.你的日常工作对分配的任务提出创造性的想法和解决方案,并主动与同事、客户和领导沟通任务状态。及时纠正QC或你的客户发现的缺陷。在各种游戏引擎的技术限制下工作。与技术美术或者图形程序合作,以确保必要的技术/功能,以达到视觉基准。与其他特效艺术家分享艺术知识,在需要时给予支持。 What you should be equipped with:Graduated with a 4-year bachelor’s degree.A minimum of 5+ years creating real-time special FX for video games. Experience with crafting consistently brilliant, eye-catching, real-time FX using Photoshop, Max, and in-game FX systems. Able to paint stylized FX textures from scratch, matching an established ****. Proficient with 3D graphics, particle systems, physics, ribbons, etc. Working knowledge of rendering engines. Solid game design awareness and an exceptional game design-oriented collaborator. Self-driven, and an excellent communicator. Work with art lead artist and other leaders to support the game vision, provide/receive feedback, and improve by participating in regular team events such as reviews and scrums, with the goal of creating high-quality VFX. 你应该具备获得四年制学士学位。至少5年以上制作主机游戏实时特效的经验。使用Photoshop, Max和游戏中的FX系统,制作引人注目的实时FX的经验。能够从零开始绘制FX贴图,匹配既定的风格。精通3D图形、粒子系统、物理、条带等具有渲染引擎的工作知识。优秀的游戏设计意识和杰出的游戏设计合作意识。自我驱动,优秀的沟通能力。与美术主管和其他领导合作,支持游戏愿景,提供/接收反馈,并通过参加定期的团队活动(如评和scrum)进行改进,以创造高质量的视觉效果。 Your bonus points:Good understanding of art fundamentals: color theory, lighting, shape, composition, etc.Must be creative and be able to adapt to a variety of art ****sGood organizational and analytical skills, and able to solve problems.Passion for creating and playing games, regardless of platform or genre.Able to work under pressure and take constructive criticism.Good communication skills. English ability a plus.****ing skills (Max ****, Python, HLSL) a plus.你的加分项对艺术基础有良好的理解:色彩理论,灯光,形状,构图等必须具有创造性,能够适应各种艺术风格良好的组织和分析能力,能够解决问题。热爱创造和玩游戏,无论平台或类型。能够在压力下工作并接受建设性的批评。良好的沟通能力。英语能力优先。具备脚本技能(Max ****, Python, HLSL)优先。 Portfolio Requirements:It is required that you submit a portfolio of your work with your application. You may do so by providing a **** or attaching documents to your resume. 作品要求:申请时需要提交一份作品集。你可以通过提供链接或附加文件到你的简历来做到这一点。

岗位要求:
学历要求:大专 工作经验:1年以下
年龄要求:不限 性别要求:不限
语言要求:普通话
企业信息
公司性质:其它 公司规模:100-499人
所属行业:网络游戏
企业介绍

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。 Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch. Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

企业信息

育碧电脑

网络游戏

100-499人

其它

中国(四川)自由贸易试验区成都高新区天府大道中段801号天府软件园B2号楼

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